unity3d - Unity game localization c# -


i want add multiple language support game , i'm using smart localization assets store. have 4 buttons in first scene switch language , if button selected, float "language" changes value between 1 , 4 , language changes should. if continue next scene, "language" saved in playerprefs , if script loaded again, "language" value playerprefs, should display text in language has been selected before does'nt, textfields empty although "language" has valid value(1-4) should change language. ideas why?

heres code:

public class test : monobehaviour  {      public text playtxt, backtxt, earthtxt, healthtxt, menutxt, missingtxt, restarttxt, damagetxt;     public string playkey = "play";     public string earthkey = "earth";     public string healthkey = "health";     public string menukey = "menue";     public string missingkey = "missing";     public string restartkey = "restart";     public string damagekey = "damage";     public string backkey = "back";     public float language;      void start(){           if(playerprefs.haskey ("language")) {             language = playerprefs.getfloat ("language");         }     }      void update(){          if (language <= 1) {             languagemanager.instance.changelanguage ("en");         }         if (language == 2) {             languagemanager.instance.changelanguage ("de");         }         if (language == 3) {             languagemanager.instance.changelanguage ("es");         }         if (language == 4) {             languagemanager.instance.changelanguage ("tr");         }          playtxt.text = "" + languagemanager.instance.gettextvalue(playkey);         backtxt.text = "" + languagemanager.instance.gettextvalue(backkey);         earthtxt.text = "" + languagemanager.instance.gettextvalue(earthkey);         healthtxt.text = "" + languagemanager.instance.gettextvalue(healthkey);         menutxt.text = "" + languagemanager.instance.gettextvalue(menukey);         missingtxt.text = "" + languagemanager.instance.gettextvalue(missingkey);         restarttxt.text = "" + languagemanager.instance.gettextvalue(restartkey);         damagetxt.text = "" + languagemanager.instance.gettextvalue(damagekey);      }      public void engl(){         languagemanager.instance.changelanguage ("en");         language = 1;      }      public void de(){         languagemanager.instance.changelanguage ("de");         language = 2;     }      public void es(){         languagemanager.instance.changelanguage ("es");         language = 3;     }      public void tr(){         languagemanager.instance.changelanguage ("tr");         language = 4;     }      void ondestroy(){         playerprefs.setfloat ("language", language);      }  } 


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