Order of Sprite transformations in libgdx -


i want following:

enter image description here

which

  1. apply rotation
  2. and then, resize sprite

but since sprite transformations have predefined order, happens:

enter image description here

  1. resize sprite
  2. rotate it

so, question is, there way it?

if take @ api docs, says...

sets size of sprite when drawn, before scaling , rotation applied.

so guess way modifying manually vertices? or wrong? better way?


Comments

Popular posts from this blog

Hatching array of circles in AutoCAD using c# -

ios - UITEXTFIELD InputView Uipicker not working in swift -

Python Pig Latin Translator -