android - unity game crash seems randomly when change scene -


i have 2 scene : levelselect scene , game play scene in game play scene , when user failure , can replay. make ugui button reload current scene. button code scenemanager.loadscene(1) , sometime crash. not alltime ,seems when fail game , press restart button, 3 or maybe 4 times game crash. not in android ,in wp81 or unity editor crash too.

i trouble week ... help!!!!

here android logcat info : ( anyway more error info ? thank link,keyword , help.)

01-28 00:32:35.205: i/aee/aed(24328): pid: 22948, tid: 22973, name: unitymain  01-28 00:32:35.205: i/aee/aed(24328): signal 11 (sigsegv), code 2 (segv_accerr), fault addr 0x80ff5fc1 01-28 00:32:35.286: i/aee/aed(24328): r0 80ff5f51 r1 000065f0 r2 a40697a0 r3 a40697a0 01-28 00:32:35.286: i/aee/aed(24328): r4 a3fc7f10 r5 00000003 r6 00000000 r7 3f800000 01-28 00:32:35.286: i/aee/aed(24328): r8 845940dc r9 000003e8 sl ffffef20 fp 89839020 01-28 00:32:35.286: i/aee/aed(24328): ip 00000000 sp 84968828 lr 83ca87a4 pc 83ca87fc cpsr 000e0010 01-28 00:32:35.286: i/aee/aed(24328): 

backtrace:

lib/arm/libunity.so (ui::canvasrenderer::syncdirtyelements()+132) lib/arm/libunity.so (ui::canvasmanager::updatedirtyrenderers(ui::canvas*)+196) lib/arm/libunity.so (ui::canvas::updatebatches(bool)+112) lib/arm/libunity.so (ui::canvasmanager::willrendercanvases()+64) lib/arm/libunity.so (playerloop(bool, bool, ihookevent*)+3392) lib/arm/libunity.so (unityplayerloop()+704) lib/arm/libunity.so (nativerender(_jnienv*, _jobject*)+264) @base.apk@classes.dex 


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