Order of Sprite transformations in libgdx -
i want following:
which
- apply rotation
- and then, resize sprite
but since sprite transformations have predefined order, happens:
- resize sprite
- rotate it
so, question is, there way it?
if take @ api docs, says...
sets size of sprite when drawn, before scaling , rotation applied.
so guess way modifying manually vertices? or wrong? better way?
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