optimization - Pack multiple files into one and then split -
i'm developing mobile game , graphics heavy, cannot put of them 1 image atlas, hence having multiple atlases. use preloadqueue load of resources. results in many hits on our server each client. there additional time delay when load every file instead of 1 big 'data' file.
we guess better if pack of our atlases 1 "data" file , load preloadqueue @ once. unpack/split , use use currently:
pq.getresult('startscreen');
- is there way pack data 1 file?
- if yes wouldn't hit our clients perfomance unacking operation can take 2 times more memory , cpu resources.
i suggest using following technique outlined on createjs website.
manifestloader class: http://createjs.com/docs/preloadjs/classes/manifestloader.html
it allows load multiple manifests , use 1 preloader. load status information can tracked well.
Comments
Post a Comment